In The Lord of the Rings, The Battle for Middle-earth II, the sequel to the critically acclaimed RTS game The Lord of the Rings, The Battle for Middle-earth you now have the chance to experience all that Middle-earth was meant to be. With all new content from J.R.R. Tolkien's original fiction, delve deeper than ever before and engage in new battles that go beyond the award-winning movie trilogy. Wage war in the North and assume command of the most storied civilizations in all of Middle-earth history--the Elven and Dwarven armies--or fight on the side of evil with heroes and creatures that have never been seen in The Lord of the Rings films. Defend or overtake never-before-seen lands such as Dol Guldur, The Misty Mountains, and Mirkwood as you unleash powerful new weapons and abilities--summon dragons, cause volcanoes to erupt, or bring down a cataclysmic lightning strike. But beware, with greater power comes greater adversity. Your enemies, commanded by a powerful new A.I. system, possess a greater tactical edge and more powerful spells. Will your armies have the fortitude to persevere?
That's one of the reasons the average eSports career is so short. Professional players typically retire before their mid-20s; like figure skaters, they peak long before then. Older gamers must battle slowing reflexes and fatigue, as well as injuries to their necks and wrists. "As a male teenager, it's easy to play video games for 16 hours," Monte says.
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SKT easily takes the first game, but the second match lasts longer, the teams trading blows for about 30 minutes. At one point, a GE player tries to jump Faker from a hiding place, a move called ganking. When Faker dodges the attack, the crowd bursts into applause. Eventually, all five GE players bump into four members of SKT; sensing an advantage, they initiate a fight. After SKT holds its ground for a few seconds, Faker suddenly bursts onto the screen, driving a wedge into the fracas. SKT wins the battle, and before GE's champions can re-spawn, SKT destroys their nexus. Game over.
The great paradox of eSports is that even though games are played online, competition is still bound by physical constraints. If an American player tries to log on to the Korean server, for example, she'll encounter slight delays. Because teams must battle on common ground, foreign rivals meet only at international tournaments. American and European squads generally have not fared well.
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